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Race & Drivers Guide: (Canadian Nationals format is further down the page) 2010 marks the 12th year of Tamiya Championship Series in Canada. This guide will give important information regarding the race series and its procedures. This will also state the information about this year’s 2010 Nationals! Classes for 2010:
Top 3 finishers in each class, at the end of each round during the series will qualify for the 2010 Nationals Championships. Once you have qualified for a class, should you race again at a future TCS and finish in the Top 3, your name will be skipped and given to next placed finisher. However you will still earn the trophy for that TCS event. The above will also be the qualifying class order run in each TCS qualifier and the national championship in 2010. All events will be one-day races with an open practice run in the morning before the event. Some host sites may set-up or open the track to TCS racers the day/night before, this is not part of the TCS event. Tracks will open at 8:30am (unless marked differently on a entry form) Racing will start at 9:30am Race format:All TCS races in the 2010 series will be either a 3 or 4 race rounds (Similar to the way the 2009 Nationals were run). Instead of 2 or 3 qualifiers and a Main, we will be running a point system. For the Nationals we will be running 4 race rounds, but during the regular qualifying races due to time the rounds maybe cut from a scheduled 4 to 3 with two rounds counting in either amount of total rounds. All racers in a heat (10 racers in a heat qualifier) will be on track in a heads up race. After each complete round of qualifying every racer will be ranked based on a Qualification-points system. Racers! Keep this in mind: The following Qualifying-points system does not have throw-outs. While your best two rounds rank your finishing position in the field, ties are settled by using all rounds depending on how far the tie goes between racers. Do not think of this system as having throw-outs, it definitely does not. Every round could count to some degree. · Points will be rewarded in the following order for each round. Winner gets zero points, second place gets two points, third place gets three points, etc.., increasing by one point per position. · The race results order will be determined by the sum of each driver’s best two rounds. · First level ties will be broken by the drivers’ third best round points. Second level ties will be broken by the driver’s fourth best round points. If ties still exist, once all round points have been used, then ties will be broken by the sum of the laps/time results of the tied drivers’ best two point rounds. Thereafter if ties still exist, these will be broken by the best single laps/time result for each driver, regardless of the round in which it was recorded. · In cases where only two rounds of Qualifying could be completed, the final Qualifying order is based on the single best points, with points from the second best round being used as the first level tie breaker, and the total laps/time for the two rounds being used as the second level tie breaker. Racer Re-sort:There will be a racer re-sort after the first round. After the racer resort you will grid your car according to how you qualified among your peers in your first round. Turn Marshalling:All racers are required to marshal the race immediately after their race. Your car and transmitter must be returned to Tech after your run and you must head out onto the circuit for marshalling duties. If you are unable to perform marshalling YOU MUST get a substitute person to marshal. When marshalling remember to watch your area of track and not the race! You want to marshal the way you would want to be marshalled. Transponders:Personal transponders are a must for the 2010 season. The only exception will be for 1st race/ year racers only and personal transponders will be given out to them for the days racing. Your personal transponder must be mounted in a way so it is NOT directly over metal or carbon fibre. Doing so will limit the signals strength and we will not hand count your car if you encounter a problem! It is a good idea to write down your personal transponder on the windshield of your car. Drivers Stand Position:Drivers position is on a 1st come basis for the 1st round. After the first round is run, if a racer want to swap positions between themselves it is allowed, but higher qualified drivers in a heat race receive preference. Random Tech Spot checking:Racers will be spot checked at the Race Directors discretion. Don’t get upset if we randomly pull your car to have a look. We will linspect your motor and batteries to make sure everything is on the up and up. Motors will be randomly checked on a motor checker to see if extra VOODOO magic has been performed.
2010 Nationals ProceduresClasses: The Nationals, like in all pervious years is an invite only. You must qualify to attend (see above). New for 2010 drivers may only enter two race categories maximum. You may qualify in as many classes as you like, however you must select only two for the Canadian Nationals. Tires: New for 2010 we are limiting the number of tires a driver may use. This is due to feedback regarding Drivers using brand new tires for every race. In an effort to provide both an affordable and "level playing field" event, Drivers can select 2 sets of their own tires. We will provide 8 security labels with your name and class, which you will apply to the tires that you have selected on the inside of the rim. For GT1 and GT2 you will be allowed one set of Rain Tires (treaded). Tech Procedures:All cars must go through tech before you run your race. After your car has passed tech it may not leave the Tech area. You or your Pit person must remain with the car in the tech area until your round begins. If your car needs to return to the pits for whatever reason you must go through tech again. It is up to you to arrive at Tech a full heat race in advance. It is also up to you to be on time. We will be running a "tight on time schedule" and we will not be giving grace periods due to any of your circumstances. If your car passes tech once and we missed something shame on us. If we catch an infraction the next time, don’t give the tech guys a hard time. Shame on you! Tech will look for the following things: 1. Cars meet the class rules and requirements 2. Spec Motor 3. Spec Battery 4. Tires GT2, Mini Sports and Formula 1 class drivers will have to go through 2 tech procedures. This is due to “Motor Install”. Don’t be late you must install your Handout motor before your race IN THE TECH AREA! Bring your car, pinion gear and tools to Tech where you will receive a motor that you will install there. After your race drive your car to Tech and proceed to Marshall the next race. Then return to Tech, uninstall your motor and take your car back to your pit area. GT2, Mini Sports, & Formula 1 Spec Motor Tech Procedures and rules: You will not be able to practice with your spec handout motor. This is our way of providing a level playing field for all. GT2, Mini Sports, and Formula 1 drivers must be in tech 2 heats before they are up to race!
GT1: 13.5 ROAR approved motors only Tarmac Buggy: 13.5 ROAR approved motors only Top 3 Tech teardown: The top 3 cars overall will be torn down to make sure their cars, motors and batteries have fully met the rules and regulations.
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Borgfeldt (Canada) Limited - Exclusive Canadian Tamiya Distributor - 50 Konrad Crescent, Markham, Ontario 905-946-9677 e-mail Tamiya product information Borgfeldt Canada. All Rights Reserved. Copyright©2009 Please contact us for current product availability |